Programming Languages
JavaScript, TypeScript, Scala, Python, Golang, Java, bash, Lua, C#, HTML, CSS, Less, Sass, MarkdownInfrastructure
Kubernetes, CloudFormation, AWS Lambda, Elastic Beanstalk, CloudFront, CloudWatch, ECS, ECR, ELB, IAM, VPC, WAF, SQS, SNS, EC2Data Stores
PostgreSQL, Prometheus, Redis, MySQL, ElastiCache, RDS, S3, Cassandra, Hazelcast, Elasticsearch, MongoDBFrameworks & Libraries
React, MobX, TailwindCSS, TRPC, Redux, Vue.js, Django, Pug, Next.js, React Router, Remix, AngularJS, Play Framework, Spring, HibernateAutomation
Docker, GitHub Actions, CircleCI, Playwright, Puppeteer, Jest, Terraform, Temporal, sbt, Webpack, Ansible, Jenkins, Concourse CIMiscellaneous
ChatGPT, Linux, Neovim, Cursor, git, macOS, Bun, node.js, Grafana, Sublime Text, Stripe, OAuth, NGINX, WordPress
Apr 2022 – present End to End Productions, Founder / CEO
- Ryan founded the consultancy to specialize in world-class software engineering, architecture, product, and management services.
- Successfully delivered solutions for clients including Slammin' Backgammon, Jam Chat, and The Styled by Collective.
Jan 2025 – Jun 2025 The Styled by Collective, Co-Founder / CTO
- Ryan led all engineering and product efforts to design, architect, and implement an ERP/CRM system for blind inventory management of fashion apparel, catering to private client luxury styling services employed internally and by major retailers.
- The platform managed over $2.8M in yearly client spend and maintained a consistent 30% keep rate for high-value luxury goods, often exceeding $20k per item.
Aug 2021 – Jan 2025 Roblox, Engineering Manager
- Working primarily within the Guilded team after its acquisition, Ryan directly managed 6+ engineers by facilitating the RoGRO corporate review process and by providing radical candor to bolster the performance of his direct reports.
- He served as technical lead on 7+ cross-functional initiatives involving 40+ collaborators across engineering, design, trust & safety, and community teams.
- High-impact projects include: a full editor rewrite; the Roblox universal rich text initiative; public-facing bot REST API; scalable big data science ETLs; CI/CD optimization and developer experience enhancements; Roblox↔Guilded OAuth integration; a ChatGPT-powered multiplayer AI chat bot
Nov 2018 – Aug 2021 Guilded, Software Engineer
- Ryan was a core member of the original engineering team of the Discord competitor that secured a $7M Series A funding in April 2020 and ultimately the $90M acquisition by Roblox in August 2021.
- He spearheaded recruitment and management helping grow the engineering team from 7 to 21+ people with less than 15% turnover over two years.
- He employed growth engineering to elevate the product from nearly 0 to 110k+ DAU/0.9M+ MAU over 3 years
- He directed many product and engineering initiatives from end-to-end, including gathering user requirements, collaborating with the UX design team, and shipping code to production
- He touched effectively everything: web, desktop, mobile, backend, devops, CI/CD, cloud infrastructure, observability, moderation/abuse, data stores, developer experience, analytics, experimentation, and more